Been sidetracked for a while now because I’ve started playing FFXIV. I’m currently leveling a tank for a change (a shield tank at that) in Tonberry. If you are playing there, look for my upcoming paladin Meian Qerel. XD
Anyways, work hasn’t been picking up too much lately, that’s why the doodles come in more frequent than it was before. Chain Chronicles has been a bit tamed after the latest demon raid and I am now on grind mode. Trying to get some 4-5stars maxed out. Between that and doing some writing, I’ve also sneaked in and did a few more analysis on recent LCS and LCK VODs just to keep me up to date on the competitive scene especially when Worlds is about a few months away as each region’s respective leagues are slowly finishing their summer splits.
The writing part, well, that’s for me alone as I want to practice weaving stories around a world I’m currently building as well. A personal side project, if you might. But its something I’ve been wanting to do for a long time now.
Meanwhile, here’s a quick doodle from one of Tomia’s recent cosplays (link here). Kinda felt that I failed here since I gave up working on her :3 smile “orz
Will probably get back to this and fix her. Its been a while since I urged myself to try really hard after my last Tomia sketch. Every time I go through my sketch pad to start a new doodle, I always have to go to that page with that sketch; And it feels kinda sad knowing that I can (so far) fluke my way into drawing something like that. Sporadic quality all around, its one of the reasons why I keep on drawing, practicing. Hopefully I’ll get over this pseudo-slump and start drawing better again.
With so many things on my plate, I still want to do a bit more gaming and writing for Louie’s project as well. I have so many things I want to write or talk about, but never have the time or opportunity to do so. Hopefully things get manageable once I move out.
A quick doodle again today after going through Tomia’s new photosets (link here). I picked this because the pose was interesting to picture. The shoes need a little work, of course.
Got me an OTG (on the go) cable for my phone. It allows me to plug in usb devices to my phone. I actually have an extra keyboard here at work to let me use it. Because the office net blocks blogging sites (like wp), I wasn’t able to continue with a lot of my write-ups. Spent a lot of time today ironing out a lot of drafts and have someone proof read them later on.
First off, thanks to everyone who greeted and celebrated with me. I wont be pulling something like that anytime until next year. (unless there is a big occasion for it)
The day left me pumped up on a lot of stuff I want to finish/kickstart for this year. Hopefully this drive won’t die out because of a lot of games coming out XD
My haul for today: a few artbooks and a a DA graphic novel
a lot of stuff to digest and draw later on. Thanks to Tere for helping me figure out how foreshortening is properly done, will try them out as soon as I can start w/ my doodles.
Bug fixing, it’s always part of development. And at times, depending on how your project defines them, they can range from things as minor as verbiage changes (mispelled “The” with “Teh”~~ hahahaha….. “orz), all the way to drastically changing an entire module’s functionality (to some, Feature Requests falls under Bugs as well)
One thing’s for sure, there are those that will leave you aghast at the amount of code you have to put in. At some point you might even feel that you are trying to do a lot just because you can’t find a solution after delving into 5-10 threads in StackOverflow. On the flip side, you might doubt your one liner fix after trying to debug a 3rd party (open source) plugin for an entire afternoon. Not to mention that bug fixes could spawn more issues if they are addressed haphazardly.
Not exactly going to suggest some guidelines for it since mine has been varied way too much. But for what it’s worth StackOverflow might have a solution or two for you to try out if you just search with the right keywords. Or you can try to be really specific with your inquiry, something along lines of~ “plugin feature issue with IE8”. (I crai all the time). Meanwhile, a one liner could have been a more convincing fix if the module has the proper documentation to elaborate on what it does.
In any way, bug fixing is probably the most annoying part of dev werkz. And as more paradigms/practices are introduced to minimize recurrence of bug issues, getting a list of bugs to fix kinda feels assuring that at least the application has some to be refined further.